Smite Season 11 Patch Notes 2024

Cross-Gen System in SMITE

The Cross-Gen system in SMITE refers to the compatibility of in-game items in both SMITE and SMITE 2. After linking accounts, all purchased Skins will be unlocked instantly in SMITE and upon release in SMITE 2.

Battle Pass to Cross-Gen Pass Table

Cross-Gen Pass OptionsGems
Dusk and Dawn600
Dusk and Dawn Plus1200
Dusk and Dawn Buy All2400

  1. Blight Hound Anubis (Cross-Gen) 
  2. Dawn Spirit Yemoja (Cross-Gen)
  3. Fluffy Rabbit Cutesy Avatar
  4. Fluffy Rabbit Global Emote 
  5. Wraith Player Title
  6. Dawn Spirit Avatar 
  7. Blight Hound Announcer Pack 
  8. Dawn Spirit Jump Stamp 
  9. Shadow Smoke Level-Up 
  10. 200 Gems 

Free Track Featured Items

  1. Blight Hound Avatar
  2. Shadow Skull Death Stamp
  3. Skull Eyes Recall Skin 
  4. Dusk and Dawn Music Theme

New God Skins

WeekGod Skins
Week 1– Gilded Glory Ishtar (Limited)
– Cyber Chief Ravana (Limited)
– Firefly Sol (Cross-Gen)
– Blobmir Ymir (Cross-Gen)
– The Undead Fenrir (Cross-Gen)
– Hellion King Arthur (Cross-Gen)
– Blight Hound Anubis (Cross-Gen)
– Dawn Spirit Yemoja (Cross-Gen)

The listed God Skins are part of Week 1 releases, featuring limited editions like Gilded Glory Ishtar and Cyber Chief Ravana, as well as Cross-Gen skins such as Firefly Sol, Blobmir Ymir, The Undead Fenrir, Hellion King Arthur, Blight Hound Anubis, and Dawn Spirit Yemoja.

Immortal Honor Event

The Immortal Honor Event in SMITE introduces 2 new Cross-Gen Skins with each patch, spanning the entire year across four Chapters. Players can anticipate upcoming Gods in SMITE 2 by watching the event yearly.

Alternatively, they can ‘Buy All’ for a cost-effective way to acquire all the latest SMITE 2 Skins upon release. The Cross-Gen system ensures in-game items’ compatibility between SMITE and SMITE 2, allowing purchased Skins to be instantly unlocked in SMITE and upon SMITE 2 release.

Skins Releasing This Patch:

  1. Firefly Sol (Cross-Gen)
  2. Blobmir Ymir (Cross-Gen)

Divine Legacy Event

The Divine Legacy is a new event in SMITE designed to reward players for their progress and achievements throughout each year of SMITE’s history. Points are earned annually, accumulating to unlock exciting rewards in both SMITE and SMITE 2.

Divine Legacy Rewards for SMITE 1:

RewardDescription
1. Miraculous ChestPick Your Own Unlimited T4 Skin
2. Godly Might ChestPick Your Unlimited T4 Skin
3. Hellion King Arthur Skin (Cross-Gen)
4. Closed Beta Ace Player Title
5. Open Beta Expert Player Title
6. Season 1 Boss Player Title
7. Season 2 Master Player Title
8. Season 3 Pro Player Title
9. Season 4 Guru Player Title
10. Season 5 Champ Player Title
11. Season 6 Sensei Player Title
12. Season 7 Deity Player Title
13. Season 8 Seraph Player Title
14. Season 9 Lord Player Title
15. Year 10 Titan Player Title

Divine Legacy Rewards for SMITE 2:

RewardDescription
1. Hellion King Arthur Skin (Cross-Gen)
2. Bunny Babe Nu Wa
3. Batter Up Hercules
4. Boss Man Danzaburou
5. Infernal Mace Chaac
6. Funky Grooves Bacchus
7. Kitsune Sage Anubis
8. Mint Choco Ymir
9. Supernova Pele
10. Eliminator Loki
11. Cyber Geisha Izanami
12. 65+ Legacy Badges

The Cross-Gen system in SMITE ensures in-game items’ compatibility between SMITE and SMITE 2. After linking accounts, all purchased skins will be instantly unlocked in SMITE and upon release in SMITE 2.

Quality of Life

CategoryDetails
GeneralBlink and Teleport have new sounds during enemy actions to distinguish friends from foes in the heat of battle!

Bug Fixes

CategoryDetails
UIFixed the PC issue where the Pause Vote button callout incorrectly showed as F6 instead of F10.
General Gameplay
ConquestFixed Horus, causing allied minions to get stuck in the base (Arena only).
ArenaFixed Horus causing allied minions to get stuck in base (Arena only).
Gods
Medusa (Dragonshifter)Fixed issues with “Enemies Incoming” voice lines.
CharonFixed Anti-Shield not applying correctly to Charon’s Damnation ability.
Thor (Pixel Hammer)Fixed the SFX of his Berserker Barrage lasting longer than the ability duration.
Items
GeneralFixed Enchanted Trinket providing incorrect stat amounts.

All Modes

ModeCelestial Comets
All Modes– After the destruction, Indra’s Scepter spawns, lasting 90 seconds.
– Players compete for these Comets, damaging them to spawn valuable pickups.
– Deals minor damage and knocks back any god in its area upon landing.
Mechanics:
– Starts at 90 seconds into the game, crashing down in a lane.
– Deals small damage and knocks back any god in its area upon landing.
– Has 10 pips and can be damaged only by Basic Attacks.
– Damaging the Comet causes Chunks to fly off, granting 3 XP and 5 Gold when picked up.
– Indra’s Sceptre spawns after the Comet is destroyed, accessible when only one god remains in its area.
– After the destruction, Indra’s Scepter spawns, lasting 90 seconds.
– In modes with Towers, if both Tier 1 towers in a lane are cleared, Comets stop spawning there.
– Comets cease spawning altogether once all Tier 1 Towers are destroyed.

Joust

ModeJoust Changes
Joust– Joust is getting a fresh look with a return to the Jade Corruption map.
– Changes from the previous map aim to address the double tank meta.
Map Adjustments:
– The Camp on the Bull Demon King side will be replaced with the Attack Speed camp.
– All Camps will have their buff effects updated to Season 3 variants, excluding Speed.
– Towers and Phoenixes maintain the Protection Shred effect.
– Duel mode, however, will continue to use the Season 3 map.

Conquest

AspectDetails
Welcome to Year 11!Last year, a new map was crafted with ongoing updates. This year, a major Chaos base update and overall tweaks.
Map ChangesAlcove additions, new mechanics, and adjustments to existing ones. Celestial Comets introduced.
Camp LocationsGreen Buff and Chest Camp swapped. Roaming Harpies around Green Camp. Shield and Cooldown Camps relocated.
BastionsHarder to kill, increased rewards. Health 750 to 1000, Protections adjusted, Gold reward increased.
Spirit TotemsAdjusted with Lifesteal rework and Class Passives removal. Crimson Totem: 7% to 10% Magical Lifesteal.
Golden Totem: 5 Physical and Magical Penetration added.
Cyclops RoguesDefeating them spawns a special, unrestricted item shop outside the base.
TeleportersCross-map Teleporter pads at 8 minutes. Naga-guarded area. Revealed to enemies during use.
No re-teleporting for 120s. Pads reset over 4.5s.
Stygian BeaconCapturing awards Stygian Barrage, damaging enemy structures. Beacon no longer unleashes Titans.
Damage increases with successive captures (500, 650, 800).
Damage can kill Towers but won’t lower Phoenix below 10% Max Health.

Fire Giant Changes:

AspectDetails
UpdateFire Giant’s appearance is updated to distinguish its base and enhanced form.
New Attack – Firefall– A new attack, Firefall, targets the tank and deals damage with a fiery beam from the sky.
– Players must pull the Fire Giant away to avoid the beam.
Obsidian Effigy– Players can redirect the Fire Giant’s abilities towards a new destructible Obsidian Effigy.
Enhancements– Base Health increased from 8600 to 9050.
– Health per level increased from 350 to 370.
– Enhanced Base health increased from 10600 to 11050.
– Enhanced Health per level increased from 350 to 370.

Spawn Timing Shifts:

CampSpawn Time Change
Blue Camp– Spawn time increased from 0:00 to 0:15.
Duo-side Speed Camp– Spawn time increased from 0:00 to 0:15.
Chest Camp– Spawn time increased from 0:00 to 0:30.

XP and Gold Shifts in SMITE Year 11

ObjectiveBase XPBase Gold
Manticore (Red Buff)130 ➔ 14650 ➔ 45
Small Manticore (Red Buff)40 ➔ 4318 ➔ 16
Satyr (Blue Buff)95 ➔ 12152 ➔ 47
Small Satyr (Blue Buff)20 ➔ 18
Centaur (Speed Buff)130 ➔ 14650 ➔ 48
Small Centaur (Speed Buff)40 ➔ 4318 ➔ 17
Chimera (Purple Buff)130 ➔ 17750 ➔ 45
Small Chimera (Purple Buff)40 ➔ 5318 ➔ 16
Dryad (Green Buff)70 ➔ 11544 ➔ 40
Small Dryad (Green Buff)28 ➔ 3314 ➔ 13
Mid Harpy18 ➔ 16
Elder Harpy20 ➔ 3312 ➔ 11
Small Harpy12 ➔ 178 ➔ 7
Roaming Harpy8 ➔ 7
Oracle Harpy38 ➔ 34
Voodoo Oracle Harpy38 ➔ 34
Cyclops12 ➔ 11
Small Cyclops8 ➔ 7
Shield Scorpion38 ➔ 34
Small Shield Scorpion18 ➔ 16
Cooldown Scorpion50 ➔ 45
Pyromancer85 ➔ 77
Gold Fury130 ➔ 117
Oni Fury90 ➔ 81
Primal Fury115 ➔ 104
Fire Giant150 ➔ 135
Enhanced Fire Giant150 ➔ 135

Ranked Changes

In ranked modes for Year 11:

  • All 3 ranked modes have undergone a Hard Reset.
  • A soft reset for every other patch will start in 11.3.
  • Bake-Kujira is now available in all 3 ranked modes.

Duel Ban System Changes in SMITE Year 11

Representation of the Duel ban system changes in SMITE Year 11:

ActionDetails
Ban System MaintenanceThroughout Year 11, the established ban system from Duel 10.13 will be maintained to encourage exploration of new metas. Discussions with Duel content creators continue to keep the mode fresh.
God BansFor this patch, the bottom half of the banned gods from 10.13 is unbanned. 16 gods that rose to the top in 10.13 are banned based on win, pick, and ban rates. This methodology may not be used for future patches.
Newly Banned GodsAgni, Amaterasu, Apollo, Camazotz, Cernunnos, Erlang Shen, Fenrir, Gilgamesh, Hachiman, Heimdallr, Izanami, Medusa, Nemesis, Ravana, Sol, Vulcan
Newly Unbanned GodsAo Kuang, Arachne, Artemis, Baron Samedi, Bellona, Danzaburou, Hera, Hercules, Jing Wei, Loki, Maman Brigitte, Morgan Le Fay, Pele, Set, Tsukuyomi, Zhong Kui

This adjustment aims to observe the impact on the meta by reintroducing old gods while excluding newly banned ones.


Changes to Recipes, Shards, and Relic Quests

Recipes

Description
We are removing the Recipe system from the game.

Shards

Description
The Claw Shard and Carapace Shard are removed.
Sturdy Shard: Being hit by hard Crowd Control grants Protection to yourself and allies.
Vibrant Shard: Gain a buff every 100 units travelled, dealing damage to the next enemy hit.
Note: These Shards are always active; no activation is required.
Note: These Shards are always active; no activation is required.
Note: These Shards are always active; no activation required.

Relic Quests

Description
All Relics can now be upgraded for free by completing various quests.
Relics now have only one Tier 3 option.
Tier 1 and Tier 2 Relics have unique quests scaling based on purchase order.
Relic Quest 1 (All Tier 1 Relics): Kill or assist minions.
– 1st Relic: 140 minions
– 2nd Relic: 80 minions
Relic Quest 2 (All Tier 2 Relics): Deal instances of damage or CC to enemy Gods.
– 1st Relic: 90 instances
– 2nd Relic: 60 instances

Notes:

  • The Recipe system is removed, and Shards change with new additions.
  • Relic Quests introduces a free upgrade system, with quests designed for balance across roles.

Relics

RelicTier 1Tier 2Tier 3
Aegis AmuletNo changesNo changesAegis of Acceleration (no changes)
Blink RuneNo changesNo changesScorching Blink Rune (new effect: Enemies affected by the flames have their Movement and Attack Speed Slowed by 15%. Note: This also includes the 1.5s burn duration when leaving the flame trail.)
Bracer of RadianceNo changesNo changesBracer of Brilliance (no changes)
Cloak of MeditationNo changesNo changesCloak of the Ascetic (no changes)
Heavenly WingsNew effect: Now grants 10% increased Attack SpeedNew effect: Now grants 10% increased Attack SpeedEntangling Wings (new effect: Now grants 25% increased Attack Speed)
Horrific EmblemNew effect: All Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed.New effect: All Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed.Emblem of Increasing Peril (new effect: All Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Note: The Relic’s ability does not increase these effects)
Magic ShellNo changesNo changesPhantom Shell (no changes)
Purification BeadsNo changesNo changesPurifying Beads (no changes)

Consumables

ConsumableDescriptionCost
Mana ChaliceRemoved from the gameN/A
Proximity WardA ward that allows you to see enemy movements within 20 units and explodes if an enemy god enters its vision range, Slowing and revealing them. It remains for 5 minutes or until killed. Can only carry one at a time.75g
Raven WardA ward that allows you to see enemy movements within 20 units and explodes if an enemy god enters its vision range, Slowing and revealing them. It remains for 5 minutes or until killed. You can only carry one at a time.75g

Lifesteal Rework

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CategorySubcategoryItem/AbilityLifesteal Change
Lifesteal ReworkGeneralLifesteal on minionsDecreased by 50%
Lifesteal on items and abilitiesIncreased by roughly 50%
Lifesteal cap for Physical godsIncreased from 50% to 80%
Lifesteal cap for Magical godsIncreased from 40% to 70%
Physical ItemsNew ItemCrimson Claws+15% Lifesteal, Passive: Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.
Existing ItemsLeather CowlIncreased Lifesteal from 4% to 6%
Hunter’s CowlIncreased Lifesteal from 10% to 15%
Leader’s CowlIncreased Lifesteal from 10% to 15%
Jotunn’s VigorIncreased Ability Lifesteal from 20% to 30%
Cursed GauntletIncreased Lifesteal from 4% to 6%
Bound GauntletIncreased Lifesteal from 6% to 9%
Spiked GauntletIncreased Lifesteal from 2% to 3%
Soul EaterIncreased Lifesteal from 6% to 9%, Increased Ability Lifesteal from 2.5% to 3.75%
Evolved Soul EaterIncreased Lifesteal from 10% to 15%, Increased Ability Lifesteal from 10% to 15%
Devourer’s GauntletIncreased Lifesteal from 10% to 15%, Increased Lifesteal per stack from 0.1% to 0.15%
Evolved Devourer’s GauntletIncreased Lifesteal from 15% to 22.5%
BloodforgeIncreased Lifesteal from 10% to 15%
AsiIncreased Lifesteal from 12% to 18%, Increased Passive Lifesteal from 15% to 22.5%
Serrated EdgeIncreased Lifesteal from 10% to 15%, Increased Passive Lifesteal from 2% per stack to 3% per stack
Physical GodsBastetNightstalkerIncreased Lifesteal from 4 + 0.4/0.1 per level to 6 + 0.6/0.15 per level, Increased Ability Lifesteal from 4 + 0.4/0.1 per level to 6 + 0.6/0.15 per level
CamazotzEssence DrinkerIncreased Lifesteal per stack from 3% to 4.5%
CernunnosSpring GrowthIncreased Lifesteal from 4/5.5/7/8.5/10% to 6/8.25/10.5/12.75/15%
CliodhnaPhantasmalIncreased Ability Lifesteal from 10% to 15%
Erlang ShenSpot WeaknessIncreased Lifesteal from 3/6/9/12/15% to 4.5/9/13.5/18/22.5%
FenrirSeething HowlIncreased Lifesteal from 20% to 30%
GilgameshHero’s AdvanceIncreased Lifesteal from 7% to 10.5%
KaliLashLifestyle Change
MartichorasMonstrosityIncreased Lifesteal per stack from 0.5% to 0.7%

Magical Items

CategorySubcategoryItem/AbilityLifesteal Change
Magical ItemsReworked ItemRejuvenating Heart+15% Lifesteal, Passive: Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 33% of that healing.
Existing ItemsVampiric ShroudIncreased Lifesteal from 4% to 6%
Blood-Soaked ShroudIncreased Lifesteal from 12% to 18%
Sacrificial ShroudIncreased Lifesteal from 12% to 18%
Tiny TrinketIncreased Lifesteal from 4% to 6%
Talon TrinketIncreased Lifesteal from 5% to 7.5%
Enchanted TrinketIncreased Lifesteal from 6% to 9%
Bancroft’s TalonIncreased Lifesteal from 10% to 15%, Increased Passive Lifesteal from 0.5 per stack (10% max) to 0.75 per stack (15% max)
Bancroft’s ClawIncreased Lifesteal from 10% to 15%, Increased Passive Lifesteal from 0.5 per stack (10% max) to 0.75 per stack (15% max)
Nimble Bancroft’s TalonIncreased Lifesteal from 10% to 15%, Increased Passive Lifesteal from 0.5 per stack (10% max) to 0.75 per stack (15% max)
Typhon’s FangDecreased Magical Power from 60 to 55, Increased Lifesteal from 10% to 15%
Pythagorem’s PieceIncreased Lifesteal from 6% to 9%, Increased Passive Physical Lifesteal from 6% to 9%, Increased Passive Magical Lifesteal from 6% to 9%
Soul GemIncreased Lifesteal from 8% to 12%
PolynomiconIncreased Lifesteal from 8% to 12%
Spear of MagusIncreased Lifesteal from 8% to 12%
Telkhine’s RingIncreased Lifesteal from 6% to 9%
Magical GodsFreyaBrisingamen’s BlessingIncreased Lifesteal from 7% + 0.2% per level to 10.5% + 0.3% per level

God Balance

CategoryGodAbilityChange
God BalanceClass PassivesN/ARemoved from the game
Da JiHorrible BurnsIncreased Damage Scaling per tick from 15% to 20%, Increased Slow from 10/15/20/25/30% to 15/20/25/30/35%
CliodhnaTearing the VeilDecreased Cooldown from 60s to 55s
TsukuyomiShingetsu & MangetsuIncreased Health Heal from 4 + 1 per level to 6 + 1.5 per level, Increased Mana Heal from 2 + 15% of your Physical Power to 3 + 20% of your Physical Power
ArtioLife Tap (Heavy Charge)Decreased Cooldown from 17s to 15s
CabrakanSeismic CrushDecreased Cooldown from 18/17/16/15/14s to 16/15.5/15/14.5/14s
KumbhakarnaThrow BackIncreased Damage from 90/155/220/285/350 to 95/160/225/290/355, Increased Flying Minion Damage from 90/160/230/300/370 to 95/165/235/305/375
FafnirCoerceIncreased Self Heal from 35/50/65/80/95 to 40/60/80/100/120
CharybdisRaging TidesDecreased item damage reduction from 25% to 20%
Spike ShotIncreased Splinter Damage scaling from 15% to 25%
NeithWorld WeaverIncreased Damage from 230/295/360/425/490 + 120% to 235/300/365/430/495 + 125%
EsetCircle of ProtectionReduced Damage to fully charge from 800/1600/2400/3200/4000 to 700/1400/2100/2800/3500
TiamatSummon BeastShifted Slow from 80% for 1s to 40% for 2s
ConsumeIncreased Execute threshold from 30/35/40/45/50% to 50% at all ranks
Grounding DiveDecreased Cooldown from 22/20/18/16/14s to 20/18.5/17/15.5/14s
Rising FlightDecreased Cooldown from 22/20/18/16/14s to 20/18.5/17/15.5/14s
MerlinElemental MasteryDecreased Cooldown from 32/29/26/23/20 to 30/27.5/25/22.5/20s
Guan YuConvictionDecreased Mana cost from 60 to 45
VamanaSleeping GiantIncreased Attack Speed conversion from 10% to 15%
Colossal FuryIncreased Base Duration from 4s to 5s, Increased Max Duration from 8s to 9s
OsirisJudgment TetherIncreased Attack Speed debuff from 20% at all ranks to 20/22.5/25/27.5/30%
Lord of the AfterlifeDecreased Cooldown from 75s to 70s
OdinPath to ValhallaDecreased stacks from 5 to 4, Increased Movement Speed per stack from 4% to 5%, Increased Power per stack from 8% to 10%
Bake KujiraCurse of the Ghost WhaleDecreased Protections conversion from 30% to 25%

Stacking Item Refresh

ItemStacking MethodMax StacksStack BonusTotal Bonus
Devourer’s GauntletDealing 30,000 damage to gods or minions500.4 Physical Power, 0.2 Physical Penetration, 0.15% Physical Lifesteal20 Physical Power, 10 Physical Penetration, 7.5% Physical Lifesteal
TranscendenceDealing 35,000 damage to gods or minions5015 Mana750 Mana
Book of ThothDealing 45,000 damage to gods or minions1006 Mana600 Mana
Warlock’s StaffDealing or taking 55,000 god or minion damage1000.25 Magical Power, 3 Health25 Magical Power, 300 Health

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