The Cross-Gen system in SMITE refers to the compatibility of in-game items in both SMITE and SMITE 2. After linking accounts, all purchased Skins will be unlocked instantly in SMITE and upon release in SMITE 2.
Battle Pass to Cross-Gen Pass Table
Cross-Gen Pass Options
Gems
Dusk and Dawn
600
Dusk and Dawn Plus
1200
Dusk and Dawn Buy All
2400
Paid Track Featured Items
Blight Hound Anubis (Cross-Gen)
Dawn Spirit Yemoja (Cross-Gen)
Fluffy Rabbit Cutesy Avatar
Fluffy Rabbit Global Emote
Wraith Player Title
Dawn Spirit Avatar
Blight Hound Announcer Pack
Dawn Spirit Jump Stamp
Shadow Smoke Level-Up
200 Gems
Free Track Featured Items
Blight Hound Avatar
Shadow Skull Death Stamp
Skull Eyes Recall Skin
Dusk and Dawn Music Theme
New God Skins
Week
God Skins
Week 1
– Gilded Glory Ishtar (Limited)
– Cyber Chief Ravana (Limited)
– Firefly Sol (Cross-Gen)
– Blobmir Ymir (Cross-Gen)
– The Undead Fenrir (Cross-Gen)
– Hellion King Arthur (Cross-Gen)
– Blight Hound Anubis (Cross-Gen)
– Dawn Spirit Yemoja (Cross-Gen)
The listed God Skins are part of Week 1 releases, featuring limited editions like Gilded Glory Ishtar and Cyber Chief Ravana, as well as Cross-Gen skins such as Firefly Sol, Blobmir Ymir, The Undead Fenrir, Hellion King Arthur, Blight Hound Anubis, and Dawn Spirit Yemoja.
Immortal Honor Event
The Immortal Honor Event in SMITE introduces 2 new Cross-Gen Skins with each patch, spanning the entire year across four Chapters. Players can anticipate upcoming Gods in SMITE 2 by watching the event yearly.
Alternatively, they can ‘Buy All’ for a cost-effective way to acquire all the latest SMITE 2 Skins upon release. The Cross-Gen system ensures in-game items’ compatibility between SMITE and SMITE 2, allowing purchased Skins to be instantly unlocked in SMITE and upon SMITE 2 release.
Skins Releasing This Patch:
Firefly Sol (Cross-Gen)
Blobmir Ymir (Cross-Gen)
Divine Legacy Event
The Divine Legacy is a new event in SMITE designed to reward players for their progress and achievements throughout each year of SMITE’s history. Points are earned annually, accumulating to unlock exciting rewards in both SMITE and SMITE 2.
Divine Legacy Rewards for SMITE 1:
Reward
Description
1. Miraculous Chest
Pick Your Own Unlimited T4 Skin
2. Godly Might Chest
Pick Your Unlimited T4 Skin
3. Hellion King Arthur Skin (Cross-Gen)
4. Closed Beta Ace Player Title
5. Open Beta Expert Player Title
6. Season 1 Boss Player Title
7. Season 2 Master Player Title
8. Season 3 Pro Player Title
9. Season 4 Guru Player Title
10. Season 5 Champ Player Title
11. Season 6 Sensei Player Title
12. Season 7 Deity Player Title
13. Season 8 Seraph Player Title
14. Season 9 Lord Player Title
15. Year 10 Titan Player Title
Divine Legacy Rewards for SMITE 2:
Reward
Description
1. Hellion King Arthur Skin (Cross-Gen)
2. Bunny Babe Nu Wa
3. Batter Up Hercules
4. Boss Man Danzaburou
5. Infernal Mace Chaac
6. Funky Grooves Bacchus
7. Kitsune Sage Anubis
8. Mint Choco Ymir
9. Supernova Pele
10. Eliminator Loki
11. Cyber Geisha Izanami
12. 65+ Legacy Badges
The Cross-Gen system in SMITE ensures in-game items’ compatibility between SMITE and SMITE 2. After linking accounts, all purchased skins will be instantly unlocked in SMITE and upon release in SMITE 2.
Quality of Life
Category
Details
General
Blink and Teleport have new sounds during enemy actions to distinguish friends from foes in the heat of battle!
Bug Fixes
Category
Details
UI
Fixed the PC issue where the Pause Vote button callout incorrectly showed as F6 instead of F10.
General Gameplay
Conquest
Fixed Horus, causing allied minions to get stuck in the base (Arena only).
Arena
Fixed Horus causing allied minions to get stuck in base (Arena only).
Gods
Medusa (Dragonshifter)
Fixed issues with “Enemies Incoming” voice lines.
Charon
Fixed Anti-Shield not applying correctly to Charon’s Damnation ability.
Thor (Pixel Hammer)
Fixed the SFX of his Berserker Barrage lasting longer than the ability duration.
Items
General
Fixed Enchanted Trinket providing incorrect stat amounts.
All Modes
Mode
Celestial Comets
All Modes
– After the destruction, Indra’s Scepter spawns, lasting 90 seconds.
– Players compete for these Comets, damaging them to spawn valuable pickups.
– Deals minor damage and knocks back any god in its area upon landing.
– Mechanics:
– Starts at 90 seconds into the game, crashing down in a lane.
– Deals small damage and knocks back any god in its area upon landing.
– Has 10 pips and can be damaged only by Basic Attacks.
– Damaging the Comet causes Chunks to fly off, granting 3 XP and 5 Gold when picked up.
– Indra’s Sceptre spawns after the Comet is destroyed, accessible when only one god remains in its area.
– After the destruction, Indra’s Scepter spawns, lasting 90 seconds.
– In modes with Towers, if both Tier 1 towers in a lane are cleared, Comets stop spawning there.
– Comets cease spawning altogether once all Tier 1 Towers are destroyed.
Joust
Mode
Joust Changes
Joust
– Joust is getting a fresh look with a return to the Jade Corruption map.
– Changes from the previous map aim to address the double tank meta.
– Map Adjustments:
– The Camp on the Bull Demon King side will be replaced with the Attack Speed camp.
– All Camps will have their buff effects updated to Season 3 variants, excluding Speed.
– Towers and Phoenixes maintain the Protection Shred effect.
– Duel mode, however, will continue to use the Season 3 map.
Conquest
Aspect
Details
Welcome to Year 11!
Last year, a new map was crafted with ongoing updates. This year, a major Chaos base update and overall tweaks.
Map Changes
Alcove additions, new mechanics, and adjustments to existing ones. Celestial Comets introduced.
Camp Locations
Green Buff and Chest Camp swapped. Roaming Harpies around Green Camp. Shield and Cooldown Camps relocated.
Bastions
Harder to kill, increased rewards. Health 750 to 1000, Protections adjusted, Gold reward increased.
Spirit Totems
Adjusted with Lifesteal rework and Class Passives removal. Crimson Totem: 7% to 10% Magical Lifesteal.
Golden Totem: 5 Physical and Magical Penetration added.
Cyclops Rogues
Defeating them spawns a special, unrestricted item shop outside the base.
Teleporters
Cross-map Teleporter pads at 8 minutes. Naga-guarded area. Revealed to enemies during use.
Damage increases with successive captures (500, 650, 800).
Damage can kill Towers but won’t lower Phoenix below 10% Max Health.
Fire Giant Changes:
Aspect
Details
Update
Fire Giant’s appearance is updated to distinguish its base and enhanced form.
New Attack – Firefall
– A new attack, Firefall, targets the tank and deals damage with a fiery beam from the sky.
– Players must pull the Fire Giant away to avoid the beam.
Obsidian Effigy
– Players can redirect the Fire Giant’s abilities towards a new destructible Obsidian Effigy.
Enhancements
– Base Health increased from 8600 to 9050.
– Health per level increased from 350 to 370.
– Enhanced Base health increased from 10600 to 11050.
– Enhanced Health per level increased from 350 to 370.
Spawn Timing Shifts:
Camp
Spawn Time Change
Blue Camp
– Spawn time increased from 0:00 to 0:15.
Duo-side Speed Camp
– Spawn time increased from 0:00 to 0:15.
Chest Camp
– Spawn time increased from 0:00 to 0:30.
XP and Gold Shifts in SMITE Year 11
Objective
Base XP
Base Gold
Manticore (Red Buff)
130 ➔ 146
50 ➔ 45
Small Manticore (Red Buff)
40 ➔ 43
18 ➔ 16
Satyr (Blue Buff)
95 ➔ 121
52 ➔ 47
Small Satyr (Blue Buff)
–
20 ➔ 18
Centaur (Speed Buff)
130 ➔ 146
50 ➔ 48
Small Centaur (Speed Buff)
40 ➔ 43
18 ➔ 17
Chimera (Purple Buff)
130 ➔ 177
50 ➔ 45
Small Chimera (Purple Buff)
40 ➔ 53
18 ➔ 16
Dryad (Green Buff)
70 ➔ 115
44 ➔ 40
Small Dryad (Green Buff)
28 ➔ 33
14 ➔ 13
Mid Harpy
–
18 ➔ 16
Elder Harpy
20 ➔ 33
12 ➔ 11
Small Harpy
12 ➔ 17
8 ➔ 7
Roaming Harpy
–
8 ➔ 7
Oracle Harpy
–
38 ➔ 34
Voodoo Oracle Harpy
–
38 ➔ 34
Cyclops
–
12 ➔ 11
Small Cyclops
–
8 ➔ 7
Shield Scorpion
–
38 ➔ 34
Small Shield Scorpion
–
18 ➔ 16
Cooldown Scorpion
–
50 ➔ 45
Pyromancer
–
85 ➔ 77
Gold Fury
–
130 ➔ 117
Oni Fury
–
90 ➔ 81
Primal Fury
–
115 ➔ 104
Fire Giant
–
150 ➔ 135
Enhanced Fire Giant
–
150 ➔ 135
Ranked Changes
In ranked modes for Year 11:
All 3 ranked modes have undergone a Hard Reset.
A soft reset for every other patch will start in 11.3.
Bake-Kujira is now available in all 3 ranked modes.
Duel Ban System Changes in SMITE Year 11
Representation of the Duel ban system changes in SMITE Year 11:
Action
Details
Ban System Maintenance
Throughout Year 11, the established ban system from Duel 10.13 will be maintained to encourage exploration of new metas. Discussions with Duel content creators continue to keep the mode fresh.
God Bans
For this patch, the bottom half of the banned gods from 10.13 is unbanned. 16 gods that rose to the top in 10.13 are banned based on win, pick, and ban rates. This methodology may not be used for future patches.
– Relic Quest 2 (All Tier 2 Relics): Deal instances of damage or CC to enemy Gods.
– 1st Relic: 90 instances
– 2nd Relic: 60 instances
Notes:
The Recipe system is removed, and Shards change with new additions.
Relic Quests introduces a free upgrade system, with quests designed for balance across roles.
Relics
Relic
Tier 1
Tier 2
Tier 3
Aegis Amulet
No changes
No changes
Aegis of Acceleration (no changes)
Blink Rune
No changes
No changes
Scorching Blink Rune (new effect: Enemies affected by the flames have their Movement and Attack Speed Slowed by 15%. Note: This also includes the 1.5s burn duration when leaving the flame trail.)
Bracer of Radiance
No changes
No changes
Bracer of Brilliance (no changes)
Cloak of Meditation
No changes
No changes
Cloak of the Ascetic (no changes)
Heavenly Wings
New effect: Now grants 10% increased Attack Speed
New effect: Now grants 10% increased Attack Speed
Entangling Wings (new effect: Now grants 25% increased Attack Speed)
Horrific Emblem
New effect: All Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed.
New effect: All Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed.
Emblem of Increasing Peril (new effect: All Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Note: The Relic’s ability does not increase these effects)
Magic Shell
No changes
No changes
Phantom Shell (no changes)
Purification Beads
No changes
No changes
Purifying Beads (no changes)
Consumables
Consumable
Description
Cost
Mana Chalice
Removed from the game
N/A
Proximity Ward
A ward that allows you to see enemy movements within 20 units and explodes if an enemy god enters its vision range, Slowing and revealing them. It remains for 5 minutes or until killed. Can only carry one at a time.
75g
Raven Ward
A ward that allows you to see enemy movements within 20 units and explodes if an enemy god enters its vision range, Slowing and revealing them. It remains for 5 minutes or until killed. You can only carry one at a time.
75g
Lifesteal Rework
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Category
Subcategory
Item/Ability
Lifesteal Change
Lifesteal Rework
General
Lifesteal on minions
Decreased by 50%
Lifesteal on items and abilities
Increased by roughly 50%
Lifesteal cap for Physical gods
Increased from 50% to 80%
Lifesteal cap for Magical gods
Increased from 40% to 70%
Physical Items
New Item
Crimson Claws
+15% Lifesteal, Passive: Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.
Existing Items
Leather Cowl
Increased Lifesteal from 4% to 6%
Hunter’s Cowl
Increased Lifesteal from 10% to 15%
Leader’s Cowl
Increased Lifesteal from 10% to 15%
Jotunn’s Vigor
Increased Ability Lifesteal from 20% to 30%
Cursed Gauntlet
Increased Lifesteal from 4% to 6%
Bound Gauntlet
Increased Lifesteal from 6% to 9%
Spiked Gauntlet
Increased Lifesteal from 2% to 3%
Soul Eater
Increased Lifesteal from 6% to 9%, Increased Ability Lifesteal from 2.5% to 3.75%
Evolved Soul Eater
Increased Lifesteal from 10% to 15%, Increased Ability Lifesteal from 10% to 15%
Devourer’s Gauntlet
Increased Lifesteal from 10% to 15%, Increased Lifesteal per stack from 0.1% to 0.15%
Evolved Devourer’s Gauntlet
Increased Lifesteal from 15% to 22.5%
Bloodforge
Increased Lifesteal from 10% to 15%
Asi
Increased Lifesteal from 12% to 18%, Increased Passive Lifesteal from 15% to 22.5%
Serrated Edge
Increased Lifesteal from 10% to 15%, Increased Passive Lifesteal from 2% per stack to 3% per stack
Physical Gods
Bastet
Nightstalker
Increased Lifesteal from 4 + 0.4/0.1 per level to 6 + 0.6/0.15 per level, Increased Ability Lifesteal from 4 + 0.4/0.1 per level to 6 + 0.6/0.15 per level
Camazotz
Essence Drinker
Increased Lifesteal per stack from 3% to 4.5%
Cernunnos
Spring Growth
Increased Lifesteal from 4/5.5/7/8.5/10% to 6/8.25/10.5/12.75/15%
Cliodhna
Phantasmal
Increased Ability Lifesteal from 10% to 15%
Erlang Shen
Spot Weakness
Increased Lifesteal from 3/6/9/12/15% to 4.5/9/13.5/18/22.5%
Fenrir
Seething Howl
Increased Lifesteal from 20% to 30%
Gilgamesh
Hero’s Advance
Increased Lifesteal from 7% to 10.5%
Kali
Lash
Lifestyle Change
Martichoras
Monstrosity
Increased Lifesteal per stack from 0.5% to 0.7%
Magical Items
Category
Subcategory
Item/Ability
Lifesteal Change
Magical Items
Reworked Item
Rejuvenating Heart
+15% Lifesteal, Passive: Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 33% of that healing.
Existing Items
Vampiric Shroud
Increased Lifesteal from 4% to 6%
Blood-Soaked Shroud
Increased Lifesteal from 12% to 18%
Sacrificial Shroud
Increased Lifesteal from 12% to 18%
Tiny Trinket
Increased Lifesteal from 4% to 6%
Talon Trinket
Increased Lifesteal from 5% to 7.5%
Enchanted Trinket
Increased Lifesteal from 6% to 9%
Bancroft’s Talon
Increased Lifesteal from 10% to 15%, Increased Passive Lifesteal from 0.5 per stack (10% max) to 0.75 per stack (15% max)
Bancroft’s Claw
Increased Lifesteal from 10% to 15%, Increased Passive Lifesteal from 0.5 per stack (10% max) to 0.75 per stack (15% max)
Nimble Bancroft’s Talon
Increased Lifesteal from 10% to 15%, Increased Passive Lifesteal from 0.5 per stack (10% max) to 0.75 per stack (15% max)
Typhon’s Fang
Decreased Magical Power from 60 to 55, Increased Lifesteal from 10% to 15%
Pythagorem’s Piece
Increased Lifesteal from 6% to 9%, Increased Passive Physical Lifesteal from 6% to 9%, Increased Passive Magical Lifesteal from 6% to 9%
Soul Gem
Increased Lifesteal from 8% to 12%
Polynomicon
Increased Lifesteal from 8% to 12%
Spear of Magus
Increased Lifesteal from 8% to 12%
Telkhine’s Ring
Increased Lifesteal from 6% to 9%
Magical Gods
Freya
Brisingamen’s Blessing
Increased Lifesteal from 7% + 0.2% per level to 10.5% + 0.3% per level
God Balance
Category
God
Ability
Change
God Balance
Class Passives
N/A
Removed from the game
Da Ji
Horrible Burns
Increased Damage Scaling per tick from 15% to 20%, Increased Slow from 10/15/20/25/30% to 15/20/25/30/35%
Cliodhna
Tearing the Veil
Decreased Cooldown from 60s to 55s
Tsukuyomi
Shingetsu & Mangetsu
Increased Health Heal from 4 + 1 per level to 6 + 1.5 per level, Increased Mana Heal from 2 + 15% of your Physical Power to 3 + 20% of your Physical Power
Artio
Life Tap (Heavy Charge)
Decreased Cooldown from 17s to 15s
Cabrakan
Seismic Crush
Decreased Cooldown from 18/17/16/15/14s to 16/15.5/15/14.5/14s
Kumbhakarna
Throw Back
Increased Damage from 90/155/220/285/350 to 95/160/225/290/355, Increased Flying Minion Damage from 90/160/230/300/370 to 95/165/235/305/375
Fafnir
Coerce
Increased Self Heal from 35/50/65/80/95 to 40/60/80/100/120
Charybdis
Raging Tides
Decreased item damage reduction from 25% to 20%
Spike Shot
Increased Splinter Damage scaling from 15% to 25%
Neith
World Weaver
Increased Damage from 230/295/360/425/490 + 120% to 235/300/365/430/495 + 125%
Eset
Circle of Protection
Reduced Damage to fully charge from 800/1600/2400/3200/4000 to 700/1400/2100/2800/3500
Tiamat
Summon Beast
Shifted Slow from 80% for 1s to 40% for 2s
Consume
Increased Execute threshold from 30/35/40/45/50% to 50% at all ranks
Grounding Dive
Decreased Cooldown from 22/20/18/16/14s to 20/18.5/17/15.5/14s
Rising Flight
Decreased Cooldown from 22/20/18/16/14s to 20/18.5/17/15.5/14s
Merlin
Elemental Mastery
Decreased Cooldown from 32/29/26/23/20 to 30/27.5/25/22.5/20s
Guan Yu
Conviction
Decreased Mana cost from 60 to 45
Vamana
Sleeping Giant
Increased Attack Speed conversion from 10% to 15%
Colossal Fury
Increased Base Duration from 4s to 5s, Increased Max Duration from 8s to 9s
Osiris
Judgment Tether
Increased Attack Speed debuff from 20% at all ranks to 20/22.5/25/27.5/30%
Lord of the Afterlife
Decreased Cooldown from 75s to 70s
Odin
Path to Valhalla
Decreased stacks from 5 to 4, Increased Movement Speed per stack from 4% to 5%, Increased Power per stack from 8% to 10%