Another Code Recollection Walkthrough [Solve Puzzle]

What is Another: Code Recollection?

  • Another: Code Recollection is a puzzle adventure game.
  • You play it on the Nintendo Switch, a video game console you can use at home or on the go.
  • The game was released on January 19, 2024, by a company called Cing.

How is it different from the previous games?

  • Another Code: Recollection is a remake of two older games: Another Code: Two Memories and Another Code: R – A Journey into Lost Memories.
  • A remake is when they make a new version of an old game with better graphics, sound, and features.
  • Another Code: Recollection has updated graphics, which means the pictures look more realistic and detailed.
  • It also has voice acting, which means the characters talk with real voices instead of just text.
  • And it has new gameplay, which means there are new puzzles, choices, and ways to play the game.

What is the story about Another code recollection walkthrough puzzle?

  • The story is about a girl named Ashley Mizuki Robins and a ghost boy named D.
  • Ashley is 14 years old and likes to take pictures with her camera.
  • D is a mysterious boy who can’t remember who he is or how he died.
  • Ashley and D meet on Blood Edward Island, where Ashley’s father works as a scientist.
  • Ashley and D use the DAS to see the memories of Ashley’s parents and D’s past.
  • They find out that Ashley’s parents and D were involved in a secret experiment called Another that tried to create artificial life.
  • They also find out that there was a fire on the island 13 years ago that killed many people and separated Ashley from her parents.
  • Ashley and D try to solve the mystery of the experiment, the fire, and their connection.

Another Code Recollection Walkthrough

Another Code Recollection Chapter 1 Walkthrough: The Island

Here is a summary and a guide for the first chapter of Another Code: Recollection.

Summary

  • Ashley arrives at Blood Edward Island with her father, Richard, a scientist working on a project called Another.
  • Ashley meets a ghost boy named D, who can’t remember anything about himself or how he died.
  • Ashley and D explore the mansion, finding clues about the island’s history and the Another project.
  • Ashley and D find a device called the DAS, which can show the memories of Ashley’s parents and D’s past.
  • Ashley and D get the first Another Key needed to access different parts of the mansion and the island.
  • Ashley and D enter the Study/Library, where they learn more about Another project and the fire that happened 13 years ago.

Step-by-step guide on how to solve the puzzles in this chapter?

  • After the opening scenes, talk to Jessica on the boat and choose all the dialogue options. Take a photo with your camera if you choose the Device option.
  • Go to the island harbour and talk to the captain. Choose all the dialogue options.
  • Go up the stairs and follow the path until you reach a locked gate. Examine the gate.
  • Go back to the outlook and examine the handmade stool. Rotate the stool until you see a key inside. Tilt the stool to drop the key out.
  • Go back to the gate and use the key from your inventory to unlock it.
  • Follow the path until you reach a mineshaft. Examine the sign and the entrance.
  • Continue along the path until you reach another mineshaft. Examine the sign and the entrance.
  • Continue along the path until you reach an overpass. Examine the overpass and the sign.
  • Go under the overpass and continue until you reach the mansion. Examine the sign and the door.
  • Enter the mansion and go to the hall. Examine the painting and the door.
  • Go to the living room and examine the fireplace, the sofa, the table, and the door.
  • Go to the dining room and examine the table, the chairs, the cabinet, and the door.
  • Go to the kitchen and examine the fridge, the stove, the sink, and the door.
  • Go back to the hall and go upstairs. Examine the painting and the door.
  • Go to the bedroom and examine the bed, the closet, the dresser, and the door.
  • Go to the bathroom and examine the bathtub, the sink, the toilet, and the door.
  • Go back to the bedroom and examine the window. Talk to D and choose all the dialogue options.
  • Go back to the hall and examine the painting. Use your camera to take a photo of it.
  • Go back to the living room and examine the fireplace. Use your camera to take a photo of it.
  • Go back to the hall and examine the door. Use your camera to compare the photos of the painting and the fireplace. Find the matching symbols and enter the code on the door. The code is 2-3-1-4.
  • Enter the door and go to the basement. Examine the shelves, the boxes, the table, and the door.
  • Go to the lab and examine the computer, the monitor, the device, and the door.
  • Examine the device and use your camera to scan the barcode. The device is the DAS, which can show the memories of Ashley’s parents and D’s past.
  • Examine the monitor and use the DAS to view the memory. Watch the scene and answer the questions. The answers are: Ashley, Richard, Sayoko, and D.
  • Examine the door and use the DAS to scan the lock. The door leads to the elevator, which is out of order.
  • Go back to the basement and examine the table. Use the DAS to scan the lock. The table has a drawer with the first Another Key inside.
  • Go back to the hall and go upstairs. Examine the door and use the Another Key to unlock it.
  • Enter the door and go to the study/library. Examine the bookshelves, the desk, the globe, and the door.
  • Examine the desk and use the DAS to view the memory. Watch the scene and answer the questions. The answers are: Bill, Jessica, and Franny.
  • Examine the globe and use the DAS to scan the lock. The globe has a hidden compartment with a letter inside.
  • Examine the letter and read it. It is from Bill to Richard, and it talks about the Another project and the fire.
  • Examine the door and use the DAS to scan the lock. The door leads to the balcony, which is locked.

This is the end of the first chapter. You can save your progress and continue to the next chapter.


Another Code Recollection Chapter 2 Walkthrough: The Memories

Summary

  • Ashley and D use the DAS to view the memories of Ashley’s parents and D’s identity.
  • They learn that Ashley’s parents were part of a team of scientists who worked on the Another project, which aimed to create artificial life forms called Anothers.
  • They also learn that D was one of the Anothers and that he was friends with Ashley when she was a baby.
  • They found a conflict between the scientists and that some wanted to use the Anothers for military purposes.
  • They discover that the fire 13 years ago was caused by sabotage and that Ashley’s parents and D were among the victims.

How to solve the puzzles in this chapter. Find the second and third Another Keys, unlock the safe, and activate the elevator.

  • Go to the balcony and examine the telescope. Use the DAS to view the memory. Watch the scene and answer the questions. The answers are: Jessica, Bill, and Franny.
  • Go back to the study/library and examine the bookshelves. Use the DAS to scan the lock. The bookshelves have a hidden door that leads to the secret lab.
  • Enter the secret lab and examine the computer, the monitor, the safe, and the door.
  • Examine the computer and use the DAS to view the memory. Watch the scene and answer the questions. The answers are: Richard, Sayoko, and D.
  • Examine the monitor and use the DAS to scan the lock. The monitor has a puzzle that requires you to enter a four-digit code. The code is based on the number of birds and clovers on the doors in the mansion. The code is 3-2-4-1.
  • Examine the safe and use the code from the monitor to unlock it. The safe has a second Another Key inside.
  • Go back to the hall and go to the door with the bird symbol. Use the Another Key to unlock it.
  • Enter the door and go to the guest room. Examine the bed, the closet, the dresser, and the door.
  • Examine the dresser and use the DAS to view the memory. Watch the scene and answer the questions. The answers are: Sayoko, Richard, and Ashley.
  • Examine the door and use the DAS to scan the lock. The door leads to the bathroom, which is locked.
  • Go back to the hall and go to the door with the clover symbol. Use the Another Key to unlock it.
  • Enter the door and go to the music room. Examine the piano, the sheet music, the gramophone, and the door.
  • Examine the piano and use the DAS to view the memory. Watch the scene and answer the questions. The answers are: Jessica, Bill, and Franny.
  • Examine the sheet music and use the DAS to scan the lock. The sheet music has a puzzle that requires you to play the correct notes on the piano. The notes are based on the letters of the word “ANOTHER”. The notes are A, B, C, D, E, F, and G.
  • Examine the gramophone and use the notes from the sheet music to play the piano. The gramophone has a hidden compartment with the third Another Key inside.
  • Go back to the basement and go to the lab. Examine the door and use the Another Key to unlock it.
  • Enter the door and go to the elevator. Examine the elevator and use the DAS to scan the lock. The elevator has a puzzle that requires you to enter a six-digit code. The code is based on the dates of the memories you have seen. The code is 061219.
  • Enter the code and use the elevator to go to the underground lab.

This is the end of the second chapter. You can save your progress and continue to the next chapter.

Another Code Recollection Chapter 3 Walkthrough: The Truth

Summary

  • Ashley and D go to the underground lab to find the truth behind the experiments, the fire, and their connection.
  • They learn that the Anothers were created by combining human and animal DNA and had special abilities like telepathy and memory transfer.
  • They also learn that D was the first and most successful Another and that he was the son of Bill and Jessica, two of the scientists.
  • They find out that Bill was the one who sabotaged the project and caused the fire because he wanted to protect D from being used as a weapon.
  • They discover that Ashley and D are half-siblings because Ashley’s father, Richard, donated his sperm to help Bill and Jessica conceive D.
  • They also discover that Ashley’s mother, Sayoko, was pregnant with another child when the fire happened and that she gave birth to a girl named Franny before she died.
  • They realize that Franny is the one who sent Ashley the letter and the DAS and that she is waiting for them at the lighthouse.

How to solve the puzzles in this chapter. Finding the fourth Another Key, escaping the lab, and reaching the lighthouse.

  • In the underground lab, examine the computer, the monitor, the device, and the door.
  • Examine the computer and use the DAS to view the memory. Watch the scene and answer the questions. The answers are: Bill, Jessica, and D.
  • Examine the monitor and use the DAS to scan the lock. The monitor has a puzzle that requires you to enter a five-digit code. The code is based on the number of letters in the names of the Anothers. The code is 4-5-6-7-8.
  • Examine the device and use the code from the monitor to unlock it. The device has the fourth Another Key inside.
  • Examine the door and use the Another Key to unlock it. The door leads to the exit, which is blocked by debris.
  • Use the DAS to scan the debris. The DAS has a puzzle that requires you to move the debris out of the way. You can move the debris by tapping on them and dragging them to a space. You can also rotate them by tapping on them twice. The goal is to clear a path for Ashley and D to escape.
  • After solving the puzzle, use the exit to go outside. You will see a cutscene of Ashley and D escaping the lab and running to the lighthouse.
  • Go to the lighthouse and examine the door. Use the DAS to scan the lock. The lock has a puzzle that requires you to enter a four-letter word. The word is based on the name of the girl who sent Ashley the letter and the DAS. The word is FRAN.
  • Enter the word and use the door to enter the lighthouse. You will see the final cutscene of Ashley and D meeting Franny and learning the truth about their family.

This is the end of the game. You can save your progress and watch the credits.

How do you solve the fountain puzzle and get the Silver Sprout key?

Fountain Puzzle Guide

Turn on the water.

  • Go to the courtyard and find the water valve in the northwest corner. Please turn it on to start the sprinklers.

Turn off the sprinklers.

  • Turn off the two sprinklers with handles on the north side of the courtyard.
  • Find and use the three switching devices to turn off the rest of the sprinklers. They are near the lab door, the east door, and the southeast bench.

Turn on the fountain.

  • Turn on the water pressure lever before the fountain to clear the water.

Get the key

  • The sprout key is on top of the goat symbol in the fountain.

Tips and Suggestions

  • The game has multiple endings depending on the choices you make throughout the game. You can replay the game and try different options to see how the story changes and what consequences they have.
  • The game has hidden items and bonus scenes that you can find by exploring the island and interacting with the environment. You can collect them and unlock extra content and information about the game and its characters.
  • The game has an optional hint system that you can use if you get stuck on a puzzle or a memory. You can access it by tapping on the DAS icon in the top right corner of the screen. The hint system will give you clues and tips on how to proceed, but it will also reduce your score and affect your ending.

How long is another code recollection?

The game can take around 20 hours to play without assistance. If you use the optional hint system, you might finish the game faster, but it will also affect your score and ending. 

If you want to replay the game and try different choices, you might spend more time discovering new things.

Another Code: Recollection is a game that contains two stories: Two Memories and Journey into Lost Memories. The game’s length depends on how fast you solve the puzzles and how much you explore the island and the lake. 

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Another: Code Recollection Gameplay

Another code recollection gameplay is a type of gameplay that involves remembering and reusing code snippets that you have written or learned before. It is a fun and engaging way to improve your coding skills, knowledge, and creativity.

Many examples of games use this gameplay, such as Another Code: Recollection, a collection of two adventure games that challenge you to solve puzzles using your logic, memory, and core skills. You can also create your code recollection games using tools like pygame, a library that allows you to create games and graphics in Python.

Another Code Recollection Wiki

Another Code: Recollection is a video game collection released on the Nintendo Switch on January 19, 2024. It was developed by Arc System Works and published by Nintendo. 

The collection includes full remakes of the cult classic adventure games Another Code: Two Memories and its sequel, Another Code: R – A Journey into Lost Memories, making it the first time the sequel has been released in North America. 

It features overhauled visuals, fully explorable environments, all-new voice acting, puzzles, and music. 

It supports multiple languages, play modes, optional puzzle tips, and beginner navigation systems.

The games are puzzle adventure games that follow the story of Ashley Mizuki Robbins, a teenager who tries to uncover the mysteries of her parent’s death and past. 

She encounters a ghost named D in the first game, and a runaway boy named Matthew in the second game, and she helps them restore their lost memories. 

The games use code recollection as a gameplay mechanic, where the player has to remember and reuse code snippets that they have written or learned before.

Conclusion

Ending and Implications

  • The game ends with Ashley, D, and Franny reuniting as a family and learning the truth about their past.
  • They decide to stay on the island and rebuild the mansion while keeping in touch with Richard and Jessica, who survived the fire and live in different countries.
  • They also decide to honor the memory of Bill, Sayoko, and the other Mothers, who sacrificed their lives for their sake.
  • The game implies that Ashley and D have a special bond and can use their abilities to help each other and others.
  • The game also implies discovering more secrets and mysteries on the island and beyond.

Thoughts on the Game

  • The game is a beautiful and emotional journey exploring family, identity, memory, and life.
  • The game has a captivating and touching story that keeps the player engaged and invested in the characters and their fate.
  • The game has a charming and expressive art style that enhances the atmosphere and mood.
  • The game has a smooth and intuitive gameplay that makes the puzzles fun and challenging without being frustrating or tedious.
  • The game has a beautiful, immersive sound design that complements the visuals and narrative and adds to the overall experience.

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